Real-time 3D for products & brands
I turn your product into a real-time, explorable WebGL experience — premium presentation that lifts conversion, brand perception and engagement. No app, no plugin, runs on any device.
WebGL · Three.js · glTF · Substance Painter
What I do
Most product pages show flat photos. I build real-time experiences customers can explore — the kind that make a brand feel premium and a product feel worth buying.
Let customers spin, zoom and explore your product in real time, right on your site. Higher engagement, longer dwell time, fewer “what does it actually look like?” returns.
Studio-grade stills and lit renders for campaigns, ads and storefronts — photoreal product imagery without the cost and logistics of a photoshoot.
Have a CAD file or 3D model sitting unused? I optimize and convert it into a fast, mobile-ready web experience — the foundation for a future 3D product configurator.
Live demo
The watch above isn’t a video — it’s a live WebGL build. Drag to orbit, right-drag to pan, and move your cursor to dissolve between the raw working viewport and the final studio render. This is what your product could feel like on the web.
Before & after
The same geometry, transformed: a bare working mesh becomes a hand-textured, real-time render your team can drop into a site, a deck, or a campaign.



Who this is for
How it works
You send a product, CAD file or 3D model — or I source one. I prep clean, optimized geometry ready for the web.
Every surface is textured by hand in Substance Painter — metal, glass, paint, plastic — until it reads like the real thing.
Materials bake to a compact PBR set and the asset ships as a Draco-compressed glTF tuned to stay smooth on mobile.
I build the real-time Three.js experience and hand it over as a drop-in embed or a hosted link — ready for your site.
What you receive
Let’s build it
Tell me about your product and what you want it to do on the web. I’ll come back with an approach, a timeline and a quote.
Or email fevzimusa1@gmail.com